Portal:CSmaps
From RevolveWiki
Contents |
Our Maps
In alphabetical order
- Rv_Barl
- Rv_ClockTower
- Rv_Deathmatch
- Rv_Dockyard
- Rv_Elias2
- Rv_KelcoFactory
- Rv_Nucleardesert
- Rv_River
- Rv_SniperRun
Map Pack 1
This compiled map pack contains many various maps made by Alec Smith, Shawn McHenry, and Elias Fraley. Includes many maps not listed here.
Creating Maps
Using Source SDK / Hammer Editor.
Tutorials
Create your own custom textures
The Rules of Tom
A few years ago when I was making CS 1.6 maps I asked a friend what he thought a good Counter Strike map should have. I have dubbbed these the rules of Tom. These rules only really apply for bomb, hostage or basic CS:S maps.
- 12 Spawn points on each team
- Small compact tunnels for close combat
- Arena type courtyards for group combat
- Sniper areas over looking the courtyards
Pretty obvious but when applied correctly produce great results and an enjoyable map.
The Four Section Method
A great way to start building a map is to base it on the four section method invented by someone somewhere. The entire map is split into 4 sections in a square pattern. CT spawn, T spawn, Site A and Site B. The four sections are inter-linked with various passages. One map to use this method is rv_kelcofactory.
The Mirror Image Method
Making a balanced map can be tough work with extensive test playing and editing. A sure fire way of having a map to be perfectly balanced for each team is to build half the map and then duplicate that built area, mirror and then place. The advatange of this is that you get quick, easy and fair results. The disadvantage is that it doesn't require much talent and the maps can get very boring very quickly.

